The first is Thingdom, an edu-game for the Science Museum to support the new Who Am I? gallery. The project uses some nifty Box2D physics based characters and is designed to teach how genetics works through playing mating games.
Create yourself a Thing here.
You can read a full case study here.
Secondly, we’ve worked on a series of 4 games for Channel4 as part of the SuperMe project. Developing 4 completely different games at the same time proved to be an interesting challenge, and we learnt a lot in the process.
Proximity is a co-operative multi player racing game, and it’s going to be interesting seeing how it goes down out in the wild. Flomo is a simple, yet fiendish platform game with some heavy lifting using the Flash Player 10 drawing API to make it pretty. Swerveball is a physics based puzzler and Linkem is a puzzle game in the vein of Bejewelled / Drop7 involving clearing rows and lines.
All the games are playable here.
















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